![]() The Arcane Realm of Creation is now reset and open for 2023. The Arcane Realm of Creation is a fresh realm that resets every year, only allows new players, and is not connected to any other realm. The top players for 2022 can be seen here. The top 48 most skillful players have been given a special reward. All players who were in that realm have been moved to the Common Realm of Creation. The Arcane Realm of Creation for 2022 has ended. Players with memberships who log on today will receive a special item (if they have not already received it in previous years). Please let me know if the vaults are still lagging so I can investigate further. Vaults have been optimized and lag should be reduced or eliminated, especially in vaults that contain many items. Unnamed players may no longer enter the grassy field. ![]() Detect creature no longer returns the location of a target who is in a different realm. ![]() As with Tavelor, he will privately tell you the names of your allies and guildmates who are in their vaults. Gomald also no longer reveals names, but will give the number of players in their vaults instead. He will privately tell you the names of any of your allies or guild members who are in the current realm, other realms, or recently played. When you say "who", "elsewhere", or "seen", he now only reports how many champions are in the current realm, other realms, or logged off in the past game week. Tavelor no longer reveals the names of everyone currently playing the game. Fixed a problem that allowed unnamed players to access the grassy field. Begone now gives wanted time when cast on friendly players while unfriendly. Guildmates no longer count toward the ally limit. The link to Tavelor's Tavern rumor page is here. Players can now access some game information from offline. For one of the coffins, the chance for the lich to appear has been increased. However, they will refuse to open again if any creature that came out of the coffin is still active. The fix has been changed so that now coffins will close even if skeletons are present. The fix has been changed so that it will be somewhat easier to damage the lich using chaos. It also kept all coffins open if there were skeletons anywhere in the crypt. Yesterday a change was made so that it was no longer trivial for chaos to kill liches. Recent Changes and Additions Subscribe with RSS
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